Cursor

Available
Cursor model page

A cursor that moves like a hand.

Move, click, drag. Like a hand would. Mouse control.

PlatformsPython, Rust, JavaScript
EngineFlyCore v0.1.0
Weightsv0.1.0
Input portsScreen: fovea + overview → visual (11,390); Cursor position, buttons → ascending (2,276); Target embedding → olfactory (2,282)
Output portsMouse: dx, dy, buttons @ 100 Hz ← descending
Co-processorsIntent (optional)
The 3D view needs WebGPU or WebGL2.

Install

Python
pip
pip install flycore
Rust
Cargo
cargo add flycore
JavaScript
Terminal
npm i @flylabs/flycore

Usage

Cursor turns a screen and a target into mouse motion: go to x,y, click, double-click, right-click, drag and drop. Trained on human recordings, so the path has the acceleration, the overshoot and the correction of a real hand.

Python
import flycore

brain = flycore.load("flylabs/cursor")      # engine + weights + adapters
agent = brain.attach(screen=flycore.io.Screen(), mouse=flycore.io.Mouse())
agent.go(target=(842, 310), action="double_click")
# agent.trajectory -> [(t, x, y, buttons), ...]

Figures

Figures marked target are design targets for the first release, not measurements.

Median time to target0.6 starget Fitts grid, 1,000 targets, 100 Hz loop
Click accuracy97%target click lands inside the target
Human likeness0.91target velocity-profile correlation vs. human recordings
Per step4 mstarget full connectome forward pass, batch 1, GPU; measured per hardware on release

Limits

  • Not for evading bot detection. Cursor is licensed for interfaces you own or are authorised to automate.
  • The target must be given. Cursor moves to a marker or an embedding; finding "the Save button" from a description needs the Intent co-processor.
  • Screen resolution is coarse. Targets under 8 px on a 4K screen need the foveal window enabled.
  • Desktop only in 0.1. Touch and pen input are on the roadmap.